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Guides & Tools

Task-oriented guides and the tooling that sits alongside the Lattice core and control plane — the workflows that don't fit neatly into the API reference.

  • Migrating from Photon Fusion


    A complete journey for porting a Unity game off Photon Fusion 2.1: the fusion2lattice codemod, the CharacterMotor/KCC addon, the deep KCC + physics port, and a feature-by-feature parity cookbook — tied together as Assess → Convert → Port → Check parity.

    Migrating from Fusion

  • Secure datagram channel


    Turn the UDP plane into an AEAD-sealed channel with a stateless connect cookie: the three modes, the off → optional → required rollout order, the token validation seam, MTU overhead — and a precise statement of what it does not protect against.

    Secure channel

  • Case study: shipping Battleship


    How a complete two-player game was built on the live backbone, and the decisions the platform forced: stamping a room id because the relay is one shared world, building your own ack/resend because the reliable flag is a no-op, why peer ids and "who created the room" both fail as identity, payload budgeting under the 1024-byte clamp, and commit-reveal for boards a server cannot referee.

    Battleship case study

  • The lattice-gamedev Claude Code skill


    A Claude Code skill that teaches an AI assistant the Lattice mental model and the real lattice.h API surface, so the code it writes compiles. Includes install steps.

    Dev skill

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